**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.2 26.20.15029.27016
**Blender Version**
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `rB211b6c29f771`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
While using smooth brush, the mesh has pixels spiking out of the mesh where smooth brush was passed over.
{F8680798}
- Open file
- one regular Cube (`Cube_quads`)
- one Cube with an ngon (`Cube_ngon` -- just one edge subdivided)
- smooth brush on `Cube_ngon` leaves that extra vertex untouched from the smoothing "spiking out" (<-- this is unexpected)
- smooth brush on `Cube_quads` smothes all vertices
{F8680875}
- this one has it as well (no ngons - just a subdivided edge, so a vertex with two edges)
Original report:
**Exact steps for others to reproduce the error**
1. Created mesh from planes
2. Added and applied solidify modifer of 0.01 thickness
3. Add and apply subdivion modifier of 3.
4. Apply scale and rotation.
5. Set origin
6. Sculpt tab
7. Voxel remesh of 0.01 with fix poles and preserve volume
8. Smooth over edge of mesh.{F8678989}
{F8678991}