=====Team=====
**Commissioner:** `?` //Core developer or artist, sign off the project, works as client.//
**Project leader:** @mano-wii
=====Description=====
**Big picture:** Like meshes, DispList objects also have surfaces, edges and vertices. So they would be expected to support snapping.
**Use cases**:
* Same use as when snapping to meshes.
**Design:**
* No change in the UI. Basically the snap options will now have an effect on this type of object
**Engineer plan:**
* Support Creation and Cache of BVHs in bvhutils.c
* Create snapping code in `transform_snap_object.c`
=====Work plan=====
* [ ]//BVH creation//
* [ ]//Snapping Code//
**Branch**: `-` //Existing patches or branches.//
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**Relevant links**:
* `-`