**System Information**
Operating system: win10 64
Graphics card: 1050 ti
**Blender Version**
Broken: 3.2.0 Beta
Worked: 3.2.0, date2022-03-310 17:14, hash42853bacc973
**Short description of error**
I'm using keymap 2.7x (right click select) in both versions and sometimes can't deselect or shift-select nodes in recent 3.2.0 builds.
Seems like per node selection is inconsistent with different selection tools Box or Tweak (didn't test other options).
**Exact steps for others to reproduce the error**
In 3.2.0 Beta + keymap 2.7x (right click select):
- In default scene open //Shader Editor//, check that all nodes are selected and selection tool in //T-panel// is **Box** and try to right click on Principled node's header.
**Expected result:** shader node becomes active and all others are deselected.
**Actual result:** material output is still selected, no matter how many times shader was clicked.
//Additional note:// shift + click works well either with selected or deselected nodes.
- Deselect all nodes and in //T-panel// choose **Tweak** selection tool and try to shift + right click on Principled node's header
**Expected result:** node is being selected.
**Actual result:** node can't be selected.
//Additional note:// if all nodes are selected, then right click on node's header makes it active and also deselects every other node.