**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro RTX 8000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
**Blender Version**
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `rB211b6c29f771`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Hello!
Coming from a VFX background working in the industry for 15y.
It seems right now that udim tiles are recognized if the format is filename_1001.exr
Depending on the DCC like Mari, Painter or others, it's common to have a format like filename.1001.exr.
This format is not recognized, so I have to rename my UDIM textures for blender.
Please make **sure** that all UDIM formats are recognized like <UDIM>, .1001, _1001
Thanks!
Please let me know how this ticket is acknowledged.
Arvid
**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro RTX 8000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
**Blender Version**
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `rB211b6c29f771`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
[Please fill out a short description of the error here]
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]