**System Information**
Operating system: Linux-6.0.9-arch1-1-x86_64-with-glibc2.36 64 Bits
Graphics card: NVIDIA GeForce GT 1030/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 520.56.06
**Blender Version**
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-11-24 17:56, hash: `rB81754a0fc528`
Worked: version: 3.4.0 Beta, branch: blender-v3.4-release, commit date: 2022-11-24 16:55, hash: `rB959f3cd64502`
For this particular file, crash started to happen after {rB1efc94bb2f7b0321935ce6564b23d5d92ee41594}
**Short description of error**
Looks like the asset lib ref is None and it crashes? It looks blank but may have an underlying variable.
Not completely sure how to reproduce this error from scratch.. Could be a legacy ref issue? To get this crash, I needed to open an old file.
I duplicated the workspace that causes the issue and gave it a ref.
{F13969738}
**Exact steps for others to reproduce the error**
From the [**crash-Asset_Editor.blend**] file:
1. Open blender
2. Switch to workspace "Asset_Library_Ref=None"
----
You can open this file in Stable and Beta without any problems.
{F13969671}
The crash report doesn't give anything to go by.
{F13969703}