**System Information**
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
**Blender Version**
Broken: version: 2.80 (sub 54), branch: blender2.7, commit date: 2019-04-07 15:02, hash: `rB75f551facaf0`
Worked: (optional)
blender-2.80.0-git.adfdae3fc2f4-windows64 / 2019-03-25
**Short description of error**
[Please fill out a short description of the error here]
SmartUV unwrapping works WRONG. It does not make even island margins as I made before.
It groups it in some strange way w/o proper margin.
New-way WRONG unwrapping:
https://www.dropbox.com/s/9uwcehfif0g0588/SmartUV-New.JPG?dl=0
Old-way GOOD unwrapping:
https://www.dropbox.com/s/t55oiblrzvjz7wg/SmartUV-Old.JPG?dl=0
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Just use smart UV unwrap on complex meshes.