**System Information**
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84
**Blender Version**
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-04-15 21:55, hash: `rBdc5ae1069252`
Worked: N/A
**Short description of error**
Two issues:
- First, //Auto Smooth// does not work with geometry generated inside Geometry Nodes unless you use the// Group Input //geometry somewhere in the node tree. It has to have at least one vertex.
- Second,// Auto Smooth// does not work with generated geometry unless the //Group Input //geometry comes first in the linking order of the //Join Geometry// node.
{F13004340}
There is actually another issue I've encountered with smooth shading behavior in Geometry Nodes, but I can't tell which of these (if any) are bugs, or design decisions, or natural outcomes due to GN's technical structure, and if they are related issues or not, so I'm gonna report that separately and link to it here.