Breadcrumbs will make it easier to identify which Object, Object Type, Modifier, and Node Group we are working on.
There is already a basic node tree path list at the bottom of the editor. This would be replaced with the design in this mockup.
The changes:
- Move the breadcrumbs to the top left of the editor, like in the 3D view.
- Add the RNA struct icon to each item in the list
- Add more general context items, like the active object, and for geometry nodes, the active modifier. In other words, any context that defines what is displayed in the editor.
- Use > arrows rather than slashes
- Gray out context items except for the last in the list
{F9245168, size=full}
//Note that instead of the "mesh" icon for the first item, the mockup should probably use the "mesh object" icon.//
See T82691 for more background.