**System Information**
Operating system: Linux 5.12.3
Graphics card: GeForce GTX 1080
**Blender Version**
Broken: 2.92.0
Worked: 2.92.0 (was working yesterday with the exact same version of blender)
Blender crashes when I open a `.blend` file I had been working on yesterday. This happens consistently. I've tried it about 10 times now and it's crashed every time.
The project is not complex, it's a thin rectangle with ~30 booleans applied to cut out cylinders and shapes into and through the rectangle.
I modeled this last night and Blender was working fine. I saved my work. Today when I opened up the project Blender segfaults instead of opening the project.
I also tried opening the `.blend1` file as well, but that also segfaulted. Using `Recover Last Session` doesn't work because I had opened a different project between saving the (now) broken project, and now, so `Recover Last Session` opens that different project, which is working fine, not the old (now) broken project.
I have not changed anything at all about my blender settings or version since yesterday when the project was working.
**Exact steps for others to reproduce the error**
Open the attached `.blend` file.
Attached files:
- `blender_crash.txt` - the output from running on the command line `blender --debug-all` and opening the broken project
- `blender_version.txt` - the output of `blender --version`
- `system-info.txt` - the blender-generated system info
- `project.tar.zst` - a tarball containing the blender project which causes the segfault
{F10099078}
{F10099077}
{F10099064}
{F10099079}