**System Information**
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: Quadro K2100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 426.50
**Blender Version**
Broken: version: 3.2.0 Beta, recent viewport overlay build
Worked: 3.2.0 Alpha, before that around 5 days ago
**Short description of error**
Blender 3.2 Beta crash on open
Running blender_debug_gpu
```lines
NFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
I0504 19:20:18.184064 5572 device.cpp:32] CUEW initialization succeeded
I0504 19:20:18.187777 5572 device.cpp:34] Found precompiled kernels
I0504 19:20:18.337273 5572 device.cpp:55] HIPEW initialization failed: Error opening HIP dynamic library
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 1, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 2, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 3, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 4, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 5, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 6, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 7, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 8, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 9, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 10, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 11, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 12, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 13, "FBO-&framebuffer.fb", already bound.
INFO (gpu.debug): Notification : API_ID_REDUNDANT_FBO performance warning has been generated. Redundant state change in glBindFramebuffer API call, FBO 14, "FBO-&framebuffer.fb", already bound.
ERROR (gpu.shader): overlay_background VertShader:
|
8 | #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
ERROR (gpu.shader): overlay_background FragShader:
|
8 | #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
|
| #extension GL_ARB_texture_cube_map_array : enable
| ^
| Error: '' : illegal character (") (0x22)
| Error: '' : illegal character (") (0x22)
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7A058EBB0
Module : blender.exe
Thread : 000015c4
Switching to fully guarded memory allocator.
Blender 3.2.0 Beta
Build: 2022-05-03 23:42:16 Windows release
argv[0] = D:\Blender\daily\blender-3.2.0-beta+daily.e86b62f1951b\\blender
argv[1] = --debug
argv[2] = --debug-gpu
argv[3] = --debug-cycles
argv[4] = --python-expr
argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Admin\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\3.2\config\userpref.blend
Writing: C:\Users\Admin\AppData\Local\Temp\blender.crash.txt
```
Already update driver
**Exact steps for others to reproduce the error**
Download recent Blender 3.2 Beta or Blender 3.3 builds
Open blender
Crash