**Big Picture**
The Equalize Handles operator allows users to make selected handle lengths uniform: either respecting their original angle from the key control point or by flattening their angle (removing the overshoot sometimes produced by certain handle types).
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**Use cases**
* Animator working in Graph Editor wanting to get matching ease with multiple keyframes.
**Design**
Animators can run the Equalize operator from the Graph Editor Key menu, proposed Selected Keyframes panel, or F3 search.
After running the Equalize Handles Operator, users can use the Redo Panel to:
* Flatten their handles
* Choose to equalize both handles or just the left/right
* Adjust the uniform amount
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The existing command name for Snap > Flatten Handles should be renamed.
* Flatten Handles (Keep Length)
* Flatten Handles (Equal)
* Equalize Handles
I also recommend that these be moved to a new menu group called 'Handles' as 'Snap' does not connect to 'Flatten', 'Equalize', or 'Handles' in my mind when looking for these commands.
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**Prototype Add-On**
Included with Selected Keyframes Panel
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** More Info **
For more information, view the [[ https://docs.google.com/presentation/d/1hvbnSidNaO4kKCEV2CznhCNYNdGAJ7srQV3URlIFcaM/edit?usp=sharing | Multi-Keyframe Editing in Blender presentation ]].