**System Information**
Windows 10, Nvidia Geforce 860m, 16gig of ram
**Blender Version**
2.76.11
**Short description of error**
The new default UV coordinates on some mesh primitives are poor/missing.
The uv sphere and ico sphere have messy uvs. I think the range should also be limited to 0 to 1.
I've attempted to attached pics.
Torus and Suzanne are missing uvs altogether.
I could mock better uvs if that helps?
cheers
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